![]() ![]() The first class in this file is an enumeration, which is a nice way to group together a set of related constants. Let's start by creating a new file called snake.py. Keeping track of the direction the snake is moving in.Checking if the snake has crossed over ('bitten') itself.Checking for collisions with the window boundaries.Keeping track of the length of the snake.This class will have the following responsibilities: Now that we have the basic framework, let's create a class to model our snake. That means everything is initialized and working so far. If you run the project, using the " Run >" button at the top center of the repl, you should see a small blank window come up. This can be whatever you'd like to call the game. Line 4 gives the window a caption, or title. Line 3 creates a new window for us to display our game in. This tuple contains the dimensions of the window that we'll run our snake game in. Line 2 creates a new tuple called bounds. ![]() Line 1 of this code starts up the pygame system, by initializing its modules (for example, the font, sound or graphics code). We can import it into our project by adding the following line to our main.py file: We'll use some of the basic functionality when we build this game, to see how it works. It has functionality to draw shapes and images to the screen, get user input, play sounds and more. Getting Started with Pygame Ī commonly used game framework in Python is pygame. Now, give this repl a name, like "snake-pygame".Īfter the repl has booted up, you should see a main.py file. Head over to Replit and create a new repl. That's a lot to think about! Let's get started and create a project in Replit. A way to determine if the snake has eaten, or touched, the food.A way to randomly place the food on the screen.A way to determine if the snake has crossed over itself (or bitten itself, as another analogy).A way to determine if the snake has gone out of bounds of the screen.A way to get steering directions from the player to the snake.A way to draw the blocks and move them on the screen.The food then re-appears at another random place on the screen.Ī few components we will need to build are: If the snake eats some food (a different type of block), it grows by 1 block. If the snake crosses itself, it also dies. It also has simple rules – when the snake touches the sides of the screen, it dies. Snake in its basic form is a series of blocks representing a snake moving around a grid, with the player controlling the direction. Let's think a bit about what we need to do. We'll use the Replit web IDE for creating our version of Snake. In this tutorial, we'll implement the most basic form of Snake in pygame It's also a great game to learn the basics of game making from. In the most basic form, it's a super simple game, but still strangely entertaining. For many people, it was the only game on their phone at that time. If you run this program, you'll see something like pop up and the windows will close after a second!įor this problem you need to add a function to keep the windows open and it's called mainloop().Snake was an incredibly popular game, mostly remembered from the 1990s era cell phones. (I can't explain this one in depth, so if you think you can explain it more clear and better just leave a comment below, I'll add your explanation to this post) Turn the animation off on the screen!(Based On document!) Startx and starty will be the starting position of your windows and if you leave it alone your game-windows will open from the center! it has 4 parameter which are (width, height, startx and starty). Here you can define what BackGround Color you want for your snake game. In the first line we instantiated the Screen() class.Īs you can see above after we instantiated the Screen() class, we used title() method to define our game title above of the game windows.(It is so amazing, isn't it?) Enter fullscreen mode Exit fullscreen mode ![]()
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